Dr. Martin Weigel

Martin is a Senior Scientist at Honda Research Institute Europe.

His interests are interactive technologies with a focus on mobile and wearable computing.

He holds a Dr.-Ing. and a M.Sc. in computer science from Saarland University and a B.Sc. from TU Darmstadt.

You can find more detail in his CV and on his publication page.

Haptic Feedback

VibroMap: Understanding the Spacing of Vibrotactile Actuators

We provide an understanding of the spacing between vibrotactile actuators. Through two experiments, we systematically investigate vibrotactile perception on the wrist, forearm, upper arm, back, torso, thigh, and leg, each in transverse and longitudinal body orientation.

PACM IMWUT '20 — Journal Article

VRSketchPen: Unconstrained Haptic Assistance for Sketching in VR

Accurate sketching in virtual 3D environments is challenging. We developed VRSketchPen, which uses two haptic modalities: pneumatic force feedback to simulate the contact pressure of the pen against virtual surfaces and vibrotactile feedback to mimic textures while moving the pen over virtual surfaces.

ACM VRST '20 — Full Paper

Visuo-tactile AR for Enhanced Safety Awareness in HRI

We describe our approach for developing a multimodal AR-system that combines visual and tactile cues in order to enhance the safety-awareness of humans in human-robot interaction tasks.

Workshop Paper at HRI 2020

Wearable Devices

Understanding Drone Landing on the Human Body

We envision the human body as a platform for fast take-off and landing of drones in entertainment and professional uses. This work investigates the suitability of various body locations for landing in an online study and further tested these findings in a follow-up VR evaluation.

ACM MobileHCI '21 — Full Paper

Evaluation of Interactive Body-Worn FPCBs

Commercially available flexible printed circuit boards (FPCBs) have the potential to embed electronics, connectivity, and interactivity into the same surface. This makes them an ideal platform for untethered and interactive wearable devices.

ACM UbiComp/ISWC '20 Adjunct — Poster

DeformWear: Deformation Input on Tiny Wearable Devices

We introduce DeformWear, tiny wearable devices that leverage single-point deformation input on various body locations. Despite the small input surface, DeformWear enables expressive and precise input using high-resolution pressure, shear, and pinch deformations.

PACM IMWUT '17 — Journal Article

Interactive Skin

Next Steps in Human-Computer Integration

Human-Computer Integration (HInt) is an emerging paradigm in which computational and human systems are closely interwoven. We present a set of challenges for HInt research, formulated over the course of a five-day workshop consisting of 29 experts.

ACM CHI '20 — Full Paper

SkinMarks: Enabling Interactions on Body Landmarks

SkinMarks are novel skin-worn I/O devices for precisely localized input and output on fine body landmarks. SkinMarks comprise skin electronics on temporary rub-on tattoos. They conform to fine wrinkles and are compatible with strongly curved and elastic body locations.

ACM CHI '17 — Full Paper

iSkin: Stretchable On-Body Touch Sensors

iSkin is a novel class of skin-worn sensors for touch input on the body. It is a very thin sensor overlay, made of biocompatible materials, and is flexible and stretchable. It can be produced in different shapes and sizes to suit various locations of the body such as the finger, forearm, or ear.

ACM CHI '15 — Full Paper, Best Paper Award (top 1%)

Understanding How People Use Skin as an Input Surface

Skin is fundamentally different from off-body touch surfaces. In an empirical study we investigate characteristics of the various skin-specific input modalities, analyze what kinds of gestures are performed on skin, and study what are preferred input locations.

ACM CHI '14 — Full Paper

Displays & Visualizations

CameraReady: Display Types and Visualizations for Posture Guidance

Computer-supported posture guidance is used in sports, dance training, expression of art with movements, and learning gestures for interaction. We compared five display types with different screen sizes. On each device, we compared three common visualizations.

ACM DIS '21 — Full Paper

ProjectorKit: Easing Rapid Prototyping of Mobile Projections

Researchers have developed interaction concepts based on mobile projectors. Yet pursuing work in this area is cumbersome and time-consuming. To mitigate this problem, we contribute ProjectorKit, a flexible open-source toolkit that eases rapid prototyping mobile projector interaction techniques.

ACM MobileHCI '13 — Short Paper

Combining Mobile Projectors and Stationary Displays

Focus plus context displays combine high-resolution detail and lower-resolution overview using displays of different pixel densities. In this paper, we explore focus plus context displays using one or more mobile projectors in combination with a stationary display.

GRAND '13 — Research Note, Honorable Mention Paper Award

Check out my prior Master and Bachelor projects.

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